![]() Plus, most enemies you fight are pretty trivial to melee to death, so it's not actually burdensome to hold yourself to such limits outside one brief section that's heavy on robots early in the game. After all, at the beginning of the game you have extremely limited ammunition, and you don't necessarily start with the Repair skill, and you definitely don't start with any disposable maintenance tools -and even if you did, you really shouldn't be using those until your Maintenance skill is up to rank 3 or 4, since that's tripling to quadrupling how far they go. You start the game beating things to death with your Wrench (As melee weapons deal with neither ammo nor durability, they're resource-free if you can avoid damage consistently, and they are your only resource-free way of fighting), only breaking out ranged weapons to deal with threats melee is extremely poor against, such as robots, cameras, turrets, or groups of shotgun Hybrids. System Shock 2 has a very clear arc over the course of the entire game.
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